![]() ![]() Load PCGen, you should see a "My Stuff" source on the left. You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifierīONUS:SKILL|Use Magic Device|max(CHA,INT)-CHA ![]() You may use your Intelligence modifier when making Use Magic Device checks instead of your Charisma modifierīENEFIT:While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. PREMULT:1,ĭESC:While some figure out how to use magical devices with stubborn resolve, your approach is more pragmatic. In the PCGen data folder, create a folder labeled mystuff in the Pathfinder Homebrew folder, you structure will look like thisĬreate a text file called "mystuff.pcc" in the step 1 folderĮdit "mystuff.pcc" file with Notepad (or bbedit if mac) paste the following into it CAMPAIGN:My stuffĬreate a text file called "my_abilities.lst" in the step 1 folderĮdit "my_abilities.lst" file with Notepad (or bbedit if mac) paste the following into it Pragmatic Activator ↳ D&D 3.Yes all of the above, plus the online documentation, which is marginally more up to date than the doc with the prog.↳ Tilesets, Token Libraries, and Complete Maps.And if they do need to make changes, they can push a lot of that work to the folks who are currently using the FW in their games. So I don't see the FW developer(s) really needing to do much with it. There are a few new ones that are still developing, but the 3.5/PF and 4E frameworks are pretty stable. The 'Secrets of Theurgy' has been a PCGen dataset for a good long while-but only in the Alpha releases. It has some great Mystic Theurge variants, feats, and items. Most of the FWs are not changing properties much at this point. It came out awhile ago (not too long after 3.5 I think). This allows the FW developer(s) to keep the token conversion file in sync at the same time. Instead, the FW could supply the proper exchange file so that the CharTool output could be imported into MapTool. That way only a single export sheet is needed for PCGen and it's not tied directly to a FW, since some of the FWs are quite vibrant and tend to change swiftly - trying to keep up would be a mess. And when CharTool goes to write the data to MapTool, it would only write certain fields as needed by a particular framework. ![]() The best shot for support would likely be to come up with a basic output sheet that includes everything that PCGen is tracking. This allows easy updates when they happen (via a git pull). I remember talking with you years ago when I contributed some code to PCGen. Then open PCGen, go to Tools>Preferences and in the Location tab under the PCGen drop-down, change the folder path of 'PCGen Vendor Data Directory' or 'PCGen Homebrew Data Directory' to the directory you cloned the repo into. My ultimate goal is to make PCGen as useful to RPTool users as possible, I use them and love them myself so any advice is appreciated. PCGen is mainly d20/3.5 so if the newer versions features are just adding support for other games should we just recommend to PCGen users that they stick with 1.0.b23? What are the new features in the latest version? Beyond the errors I'm encountering it looks the same as 1.0.b23 to me. I tried to open one of the default game settings but it does not appear to be a text editable file. ![]() When I try and set the Game to d20 3.5 I get 2 error messages, "Invalid property descriptor data", followed by ": The file could not be loaded." Beyond that there seems to be no way of editing the game settings or creating custom settings. I kind of expected this but there are additional problems that have me scratching my head as I try to figure out how to update PCGen's export file. When I run InitTool (1.1.b9) it does not recognize the group files or the game setting files that worked with version 1.0.b23. I can run all the tools now as Mac is current with Java 6 but I have noticed that there have not been many releases of InitTool and the forum does not have much traffic. Mac is now current with java (for the moment) and we have had some requests to update PCGen's support with RPTools so I started poking around. Newer versions of InitTool required the latest java and as I am on a Mac there was a period where I could not run the latest InitTool and I lost touch with where development was at. I ran a whole campaign with InitTool 1.0.b23 as an essential component and have really seen nothing better at doing what it does, I'd give up dice before InitTool. This worked great and I was also able to create a custom game setting with additional properties PCGen could export to so that InitTool would display all the data found on the DMG II statblock. Back when I was active I created an export sheet for PCGen that saved PCGen characters in InitTool group files (.rpgrp) for InitTool version 1.0.b23. It's been a long time since I've visited the boards here. ![]()
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